Hexing Bottles

For this tutorial you will need:

Let’s get started!

  1. Decide what “kind” of bottle you want so you can find your colors on your color chart
  2. Make a note of the color for the nipple (green part) and for the bottle (orange part) of the orange juice bottle.
    For this tutorial, I’m going to make a Peach Smoothie so I’m choosing the colors 218 for the nipple and 203 for the bottle
  3. I go into my graphics program and put the colors in the appropriate place on my bottle and save it:

    Be sure to save it as a transparent PNG
  4. Next, I’m going to open my copy of the bottle in LNZ Pro
  5. In the RCData tab, you will change the ID hex #
  6. I’m changing the Breed ID (as a number) to 41009. This makes it so the bottle will show up separately from the other bottle.ย You might have to do a couple different numbers but you can try just about an arrangement.
  7. Then press the plus sign next to TXT and open the BEVENT_JUICE_X1 tab
  8. Where it says, “Help prevent sickness …” is where the description of the bottle pops up! So you can change it to whatever you want ๐Ÿ˜€
  9. Finally, open click the LNZ tab and locate the lines 26, 27, 28, and 29
  10. The numbers 38 are the bottle, so replace the #38 with 203
  11. The numbers 130 are the nipple, so replace the #130 with 218
  12. Save it and close
  13. Now, open the file in Tinker, select the AWAY sprite, and click Edit
  14. The AWAY sprite is how the item looks on the shelf. Here is where we are going to load our bottle base that we colored at the beginning!
  15. Click the plus sign next to AwayA and then select that lonely little sprite. You will see the OJ bottle.
  16. Press “Import…” and locate your bottle base PNG. Select it and click Open. Your sprite will be replaced like this:
  17. Save and then make sure your file is in your Resource/Toyz folder for your game
  18. Load your game and see if that bad boy worked! It should be in your kitchen cabinet:

    (The blue arrow is the bottle on the shelf & the white arrow is when I pulled it out and set it down!)
  19. That’s it! You did it! ๐Ÿงโค๏ธ๐Ÿงก๐Ÿ’›๐Ÿ’š๐Ÿ’™๐Ÿ’œ๐Ÿ’–